#include "pCollision.h"
#include "pEntity.h"

using namespace Tmpl8;

void pCollisionHandler::BeginContact(b2Contact* contact)
{



}

void pCollisionHandler::EndContact(b2Contact* contact)
{



}

void pCollisionHandler::PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
{


}

void pCollisionHandler::PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
{





}
